This is a variable-level spell. Which level(s) would you like to add to your sheet?
This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.
Value Bonus Type Affected attribute
y x

COMMS

ROLLS ARE

DISPLAY MODE

Mod Input Method

HOUSE RULES

RESOLVE
BUFF STACKING
HALF SPECIALIZATION WEAPONS

BUFFS

y
MODS
The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here: +X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities. The textareas in this repeating section display buffs & penalties that are part of each item. Click on the textarea to open the wizard.
?

CONDITIONS

y
NAME
TRACK
ENCUMBERED
NEGATIVE LEVELS
OVERBURDENED

CHARACTER

CLASS

SPELLCLASSES

CHARACTER NAME
CLASS/LEVEL
RACE
HP
THEME
SIZE
SPEED
GENDER
HOME WORLD
ALIGNMENT
DEITY
PLAYER
LANGUAGES
CLASS LVL SP HP BAB FORT REF WILL SKILLS ABI SPELL
1st Class 5 ABILITY PROGRESS SPELLS PER DAY 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 /
ABILITY PROGRESS SPELLS PER DAY 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 /
ABILITY PROGRESS SPELLS PER DAY 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 /
ABILITY PROGRESS SPELLS PER DAY 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 /
ABILITY PROGRESS SPELLS PER DAY 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 /
This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do: Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab. Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.
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This section stores all the basic information on your class(es). The fields are organized into the following columns: Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen. Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills Stamina Points: How many stamina points the class grants at each level. Hit Points: How many hit points the class grants at each level. Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level. Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0. Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus Key Ability: The class' key ability score Spells Checkbox: Checked if the class casts spells
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This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields: Casting Ability: The ability used to cast spells. Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes. Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.
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0 =
XP /

ABILITY SCORES

MOD TOT PEN DRN 0
10
0
10
0
10
0
10
0
10
0
10
This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.
?

HEALTH

STAMINA POINTS HIT POINTS RESOLVE POINTS TEMPORARY HIT POINTS Total Current
0
0
0
0
This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.
?

ARMOR CLASS

TOT b ABI
EAC
10
= 10 +
0
+ KAC
10
= 10 +
0
+ CMD
18
DR/RESIST
This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so: +X armor to eac +Y armor to kac -Z armor to acp U max dex to armor
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SAVING THROWS

TOT BASE
ABI
0
= 0 +
0
= 0 +
0
= 0 +
This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.
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SKILLS 0 / 0

TOT RNK CS ABI
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
y
0
=
+
3
+
ACP
This section contains all of your skills. Profession skills may be added by clicking the plus sign.
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WEAPON & ARMOR PROFICIENCIES

EQUIPMENT

ATTACKS

ABILITIES

SPELLS

LIGHT ARMOR HEAVY ARMOR POWER ARMOR BASIC MELEE ADVANCED MELEE
SMALL ARMS LONGARMS HEAVY WEAPONS GRENADES SNIPERS
NAME ATTACK DAMAGE TYPE
y
NAME LVL CATEGORY
ATTACK ROLL + RANGE
DAMAGE ROLL + DAMAGE TYPE CRITICAL EFFECT
SPECIAL / USAGE
0
0
0 CARRIED
5 ENCUMBER
10 OVER
CREDITS
0 WEALTH
UPBs
NAME LEVEL QUANTITY BULK COST
y
NAME LEVEL NUM BULK COST USES /
10
NAME SOURCE ABILITY TYPE USAGE
y
NAME SOURCE
TARGET RANGE DURATION
LEVEL SR
USAGE Daily Uses /
10

CANTRIPS

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

2nd LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

4th LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

6th LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

8th LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

1st LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

3rd LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

5th LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

7th LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR

9th LEVEL

NAME SCHOOL
y
NAME LVL
SOURCE
SCHOOL
TARGET RNG
DURATION
USAGE SR
CR
XP
0
SENSES
0
AURA
DEFENSE
HP / RP /
EAC
10
KAC
10
CMD
10
0
0
0
DEFENSIVE ABILITIES
DR IMMUNITIES SR
RESISTANCES WEAKNESSES
OFFENSE
SPEED
MELEE
y
NAME LVL
ATTACK ROLL DAMAGE ROLL
ATTACK ROLL AFFECTED BY BUFFS TO DAMAGE AFFECTED BY BUFFS TO
DAMAGE TYPE CRITICAL EFFECT
RANGE /
USAGE SPECIAL
0
0
MULTIATTACK
y
NAME LVL
ATTACK ROLL DAMAGE ROLL
ATTACK ROLL AFFECTED BY BUFFS TO DAMAGE AFFECTED BY BUFFS TO
DAMAGE TYPE CRITICAL EFFECT
RANGE /
USAGE SPECIAL
NUMBER OF ATTACKS:
0
0
RANGED
y
NAME LVL
ATTACK ROLL DAMAGE ROLL
ATTACK ROLL AFFECTED BY BUFFS TO DAMAGE AFFECTED BY BUFFS TO
DAMAGE TYPE CRITICAL EFFECT
RANGE /
USAGE SPECIAL
0
0
SPACE REACH
SPELL-LIKE ABILITIES ( CL MELEE RANGED )
SPELLS KNOWN ( CL MELEE RANGED )
y
NAME LVL SR SCHOOL
SOURCE TARGET RNG DURATION
USAGE
STATISTICS
- 0
- 0
- 0
- 0
- 0
- 0
SKILLS
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
y
0
ACP
FEATS
LANGUAGES
OTHER ABILITIES
GEAR
ECOLOGY
ENVIRONMENT
ORGANIZATION
TACTICS
SPECIAL ABILITIES
y
NAME SOURCE
TARGET RANGE DURATION
LEVEL SR
USAGE Daily Uses /
10

STARSHIP INFO

STARSHIP NAME
TIER
MAKE AND MODEL
SIZE
FRAME
SPEED
MANEUVERABILITY
DRIFT RATING

CREW

GUNNER
FORWARD
PORT
AFT
STARBOARD

DEFENSES

TOTAL PILOTING b AC 0= + 0 TL 0= + 0
CURRENTTOTAL HP /
THRESHOLDS DAMAGECRITICAL
SHIELD TOTAL /

POWER & COMPUTERS

POWER / COMPUTER
SENSORS BP

FORWARD

y
NAME
TYPE
CLASS
RNG
DMG
ARC
PCU BP
/
SPECIAL
This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.
?

PORT

y
NAME
TYPE
CLASS
RNG
DMG
ARC
PCU BP
/
SPECIAL
This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.
?

AFT

y
NAME
TYPE
CLASS
RNG
DMG
ARC
PCU BP
/
SPECIAL
This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.
?

STARBOARD

y
NAME
TYPE
CLASS
RNG
DMG
ARC
PCU BP
/
SPECIAL
This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.
?

TURRET

y
NAME
TYPE
CLASS
RNG
DMG
ARC
PCU BP
/
SPECIAL
This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.
?

SYSTEMS

y
NAME
PURPOSE
COMPUTER BONUS SENSOR BONUS
PCU BP SHIELDS b TL

EXPANSION BAYS

y
NAME
PURPOSE
COMPUTER BONUS SENSOR BONUS
PCU BP SHIELDS b TL

CARGO/PASSENGERS

SYSTEM STATUS

LIFE SUPPORT (1-10)
SENSORS (11-30)
WEAPONS ARRAY (31-60)
ENGINES (61-80)
POWER CORE (81-100)
NOMINAL GLITCHING MALFUNCTIONING WRECKED
© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.
Starfindr logo Charactermancer logo with a wizard hat, hammer, and wand Roll20 logo of d20
10 (+0) STRENGTH
10 (+0) STRENGTH
10 (+0) STRENGTH
10 (+0) STRENGTH
10 (+0) STRENGTH
10 (+0) STRENGTH
HP -
SP -
RP -
EAC 10
KAC 10
AbilityName here abilityDescription here
Strength: 10 + + +
Acrobatics: 0 = + + + 0
1
Stamina: HP: Skill Points:
Loading Character Mancer

Welcome to the Charactermancer!

The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.

Get started by clicking Next

Choose your race:

Choose your subrace:

Size:
Senses:
Speed:
Type (Subtype):
Ability Bonuses:
Racial HP:
Languages:

Abilities

Custom Race fields

Choose your theme:

Choose your class

Base Reflex:
Base Fortitude:
Base Will:
BAB:
Class Skills:
Spell List:
Armor Proficiencies:
Weapon Proficiencies:

Choose your Class:

Choose your Archetype:

Stamina/Level:
HP/Level:
Key Ability:
Reflex:
Fortitude:
Will:
BAB:
Skill Points/Level:
Class Skills:
Spell List:
Armor Proficiencies:
Weapon Proficiencies:

Select your Ability Scores

Points Remaining 10
Ability Roll Racial Theme Points

Assign Skill Points

Skill Points Available 0
Skill Total Ranks Ability Class Bonus

Select Your Spells

Select Your feats

Buy your Equipment

Congratulations on completing your character

The last step is to choose whether to overwrite any existing data on this character, or update your existing character with your choices from the mancer.

Pick a choice below

Building your character...